House Rules: Difference between revisions
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==Languages== | |||
Characters begin with a number of languages equal to their Wits. The Linguist grants two additional languages and can be purchased multiple times. Characters cannot read unless they have the Scholarship skill; the first rank in Scholarship grants the character literacy. The second rank in Scholarship grants the character the Old Thean language, if she does not already have it. | |||
==New Advantages== | |||
===Surgeon=== | |||
(2 Points) | |||
You are a doctor who can heal Dramatic Wounds outside of action sequences without requiring the expenditure of Wealth. Surgery is a Scholarship Risk that will heal a single Dramatic Wound. Depending on the circumstances, there may be Opportunities to heal additional Dramatic Wounds as well as Consequences to avoid. | |||
===Expert Scholar=== | |||
(2 Points) | |||
You have special training in a single area of knowledge, and receive +1 Bonus Die in Scholarship Risks involving that area. Characters with Expert Scholar may have access to Opportunities or Risks other characters would not be able to undertake. | |||
Example areas of expertise include: | |||
- Lawyer: You have studied law and have expertise researching and understanding legal theory. | |||
- Naturalist: You have made a categorical study of the natural world and have expertise identifying and understanding plants and animals. | |||
- Natural Philosopher: You have studied physics and chemistry and have expertise observing and identifying natural phenomena. | |||
- Physician: You are trained as a physician and have expertise identifying and treating wounds and disease. | |||
- Theologian: You have been trained in Church lore and have expertise researching and understanding Church history and beliefs. | |||
Other areas of expertise could include mathematics, a Nation's history, or specific sciences. | |||
===Expert Tactician=== | |||
(2 Points) | |||
You have experience or training in command, and receive a +1 Bonus Die to Warfare Risks involving your area of expertise. Areas of expertise include Naval Tactics, Siege Tactics, Army Tactics, and Guerilla Tactics. | |||
Revision as of 06:51, 7 March 2017
Languages
Characters begin with a number of languages equal to their Wits. The Linguist grants two additional languages and can be purchased multiple times. Characters cannot read unless they have the Scholarship skill; the first rank in Scholarship grants the character literacy. The second rank in Scholarship grants the character the Old Thean language, if she does not already have it.
New Advantages
Surgeon
(2 Points)
You are a doctor who can heal Dramatic Wounds outside of action sequences without requiring the expenditure of Wealth. Surgery is a Scholarship Risk that will heal a single Dramatic Wound. Depending on the circumstances, there may be Opportunities to heal additional Dramatic Wounds as well as Consequences to avoid.
Expert Scholar
(2 Points)
You have special training in a single area of knowledge, and receive +1 Bonus Die in Scholarship Risks involving that area. Characters with Expert Scholar may have access to Opportunities or Risks other characters would not be able to undertake.
Example areas of expertise include:
- Lawyer: You have studied law and have expertise researching and understanding legal theory.
- Naturalist: You have made a categorical study of the natural world and have expertise identifying and understanding plants and animals.
- Natural Philosopher: You have studied physics and chemistry and have expertise observing and identifying natural phenomena.
- Physician: You are trained as a physician and have expertise identifying and treating wounds and disease.
- Theologian: You have been trained in Church lore and have expertise researching and understanding Church history and beliefs.
Other areas of expertise could include mathematics, a Nation's history, or specific sciences.
Expert Tactician
(2 Points)
You have experience or training in command, and receive a +1 Bonus Die to Warfare Risks involving your area of expertise. Areas of expertise include Naval Tactics, Siege Tactics, Army Tactics, and Guerilla Tactics.